![]() By the time the series starts, the D'ni are mostly creatures of legend, and the books they authored are quite rare. In addition to descriptive books, the D'ni also were capable of creating " linking books" where touching the page would take you into the Age the book was linked to.įor the most part, humans and the D'ni did not interact, until the events leading up to the Myst series. ![]() The worlds ("Ages") in the Myst series are " descriptive books" written by D'ni trained in the Art. I'll try to keep this as spoiler free as I can, but you should know that there may be spoilers here. It wouldn't surprise me if you completed that game and were still confused. However, Riven is also light on story for the most part. A lot of this is in Riven, (Myst's sequel) if you know where to look. To understand this, you'll need to understand a bit more of the lore. In subsequent games, Atrus (and other characters) will speak to you as if you're the same person as the protagonist of Myst, so for the main game series it's assumed these adventures are had by the same person. This information can't be canonĪs it's indicated in parts of the lore that the game series takes place in the 19th century, so it's not really possible for the Stranger to be you (unless you're really, really old.). He read the book, which described perfectly an island, and saw the linking panel in the final page. There's some referenced material at the bottom of the linked wiki page for the Stranger, such as:Īccording to a Myst Guidebook, the Stranger found the Myst book in a San Francisco library. There's actually not a lot of backstory on the protagonist, period. You are " The Stranger," a 19th century everyman who finds the Myst linking book. What's explained outside of the first game The island also has books that take you to other areas, where you can solve puzzles, but they each have a book that will take you back to Myst, the hub of this adventure. This one-way trip mechanic is also how Sirrus and Achenar became trapped in their red and blue books. Touching one of these books is a one-way trip to another realm, a picture of which is on the page you touch to start the game. This book took you to the island of Myst, but with no route home. You found a book, which the narrator (late in the game revealed to be Atrus) had intended to destroy, or at least get rid of. I believe the intent is that the player character is you. This is intentional, as it allows the player to experience the world as themselves, rather than forcing the player to take on an unfamiliar and therefore less immersive role (such as a space marine, theoretical physicist, or black Scottish cyclops). ![]() Little to no detail is ever provided about The Stanger. I know my apprehensions might never be allayed, and so I close, realizing that perhaps, the ending has not yet been written. Still, questions about whose hands might one day hold my Myst book are unsettling to me. I've tried to speculate where it might have landed, but I must admit that such conjecture is futile. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I realized the moment I fell into the Fissure that the book would not be destroyed as I had planned. Their plan succeeds and Gehn is trapped on Riven, while the Myst book drops through the Fissure to Earth, where it is eventually found and used by The Stranger.Ītrus mentions this event in his opening narration: Atrus and Catherine destroy all but one of the Linking Books on Riven, and then escape to Myst through the Myst Book, holding it over the Star Fissure so that when they link through, the Book will fall into the Fissure and be lost. Riven contains a location known as the Star Fissure, a portal which (unknown to anyone) leads to Earth. Atrus and Catherine determine that Gehn is a danger to the inhabitants of these worlds, and they decide to trap him on Riven, a world without the ink or paper necessary to write Linking Books. At some point, Atrus and Catherine realize that Gehn incorrectly believes he is creating the worlds in the books rather than simply opening doorways to already existing worlds. All three were able to write Linking Books (books which link to other worlds). How the book arrives in the Library is explained (sort of) in Riven: The Sequel To Myst.Ītrus, the man you meet at the end of Myst, once lived with his wife Catherine and his father, Gehn. I don't remember where I read this, but I think it was in the separately-published hint guide. I seem to remember that The Stranger finds the Myst book in the stacks at the Chicago San Francisco Public Library.
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